Leveraging gamification and game-based learning is not a new concept in L&D. The elearning trend started gathering steam in 2018, and despite maintaining an upward trajectory, it has never climaxed.
Gamification in elearning refers to the use of fun game mechanics to drive learner engagement and boost retention rates. Initially, it was written off as a buzzword. However, the technique has gone on to defy all odds and establish itself as a pillar of modern elearning strategies. Today, businesses of different types and sizes are using gamification to increase the effectiveness of learning.
There’s no data to accurately tell how this elearning trend will pan out in the coming years. However, going by the latest statistics and its growing relevance, gamification is not going to fall off its zenith anytime soon. For example, revenues from game-based learning will increase to a whopping $28.8 billion by 2025 (Metaari, 2020).
Gamification allows enterprises, as well as learning institutions, to create intangible incentives that drive successful training results. The incentive can be a gift card or a financial reward, designed to induce a dose of internal competition among employees. Organizations use gamification to improve employees’ skills in an engaging way.
For example, an online course can be designed to reward learners points or badges based on the modules they complete. The goal is to inspire learners to surpass benchmarks set by colleagues and improve training ROI.
Overall, gamified elearning courses simplify the learning process. They make course content appealing to the learner, boost motivational levels, and enhance the retention of content. Most importantly, when used in corporate training, gamification helps foster an emotional and intensive learning experience.
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